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Wesnoth Units database

Junior Commander

(image)

Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from:
Advances to: Horseman Commander
Cost: 19
HP: 34
Movement: 6
XP: 45
Level: 1
Alignment: lawful
IDJunior Commander
Abilities: leadership

Attacks (damage - count)

(image)spear
corp la corp
6 - 3
pierce

Resistances

(icon) lama20% (icon) pierce-20%
(icon) impact30% (icon) foc0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%